"use client"
import { Container, Sprite, Stage, Text, useTick } from "@pixi/react"
import { Application } from "pixi.js"
import React, { useEffect, useState } from "react"
const RotatingBunny = (props: any) => {
const [rotation, setRotation] = useState(0)
useTick((delta) => delta && setRotation(rotation + 0.0 * delta))
useEffect(() => {
// Clean up event listener
return () => {}
}, [])
return (
)
}
const PixiApp = (props: any) => {
// Initialize position state
const [position, setPosition] = useState({ x: 0, y: 0 })
const move = (direction: string | undefined) => {
switch (direction) {
case "left":
// Move left
setPosition((prevPosition) => ({
...prevPosition,
x: prevPosition.x - 50,
}))
break
case "right":
// Move right
setPosition((prevPosition) => ({
...prevPosition,
x: prevPosition.x + 50,
}))
break
case "up":
// Move left
setPosition((prevPosition) => ({
...prevPosition,
y: prevPosition.y - 50,
}))
break
case "down":
// Move right
setPosition((prevPosition) => ({
...prevPosition,
y: prevPosition.y + 50,
}))
break
default:
break
}
}
const [apptext, setext] = useState("hello")
useEffect(() => {
// Start moving the circle according to the directions array
console.log("rerun")
let index = 0
function processDirections() {
// To keep track of the current direction
if (index < props.directions.length) {
move(props.directions[index])
index++
setTimeout(processDirections, 500) // Adjust delay as needed
}
}
processDirections()
// Clean up event listener
return () => {}
}, [props.directions])
//reset
const originalPosition = { x: props.width / 2, y: props.height - 30 }
// State to hold the current position of the sprite
const [spritePosition, setSpritePosition] = useState(originalPosition)
// Function to reset the position of the sprite to the original position
const resetSpritePosition = () => {
setSpritePosition(originalPosition)
}
return (
<>
>
)
}
export default PixiApp